The player on the leftmost controls would always be the warrior, the next player over was always the valkyrie, and so on. One interesting fact about the original game is that each of the game’s four classes was locked in to a certain set of controls. And so every game was a crazy mix of players having to work together to kill monsters, while at the same time stabbing each other in the back by shooting food, just because they could. If that wasn’t bad enough, the food could be destroyed by one of your teammates if it was shot with their weapon. You either needed a constant influx of food or a huge roll of quarters to keep yourself progressing. That is, of course, where Gauntlet‘s infamous food items came in. Players’s lives were slowly drained even if they weren’t being attacked. The original game was arguably tougher than the game releasing this year. If you’ve ever died in Diablo 3while frantically trying to locate the door to the next level, all while kiting a small army of demons behind you, you can thank Atari and Gauntlet for your repair bill. To complete a level, players had to find a hidden exit by uncovering the map, one area at a time. Atari attempted to balance each class against each other - one of the first examples of strength and weakness stats in the genre. Players were able to play as either the Warrior, Wizard, Valkyrie, or Elf. The game followed typical fantasy archetypes. The original arcade version of Gauntlet had many of the trappings that we know and love from action RPGs today, but were seen as new and interesting at the time of the game’s release. Regardless of its origins, it was Gauntlet, not Dandy, that would change the way people played arcade games. Logg himself has claimed no credit for the NES version and even said in a speech at GDC in 2012 that Dandy did serve as inspiration for the original arcade version of Gauntlet. No lawsuit was ever filed but later releases of Gauntleton the NES after 1987 removed Logg’s credit from the game. Dandy was also a multiplayer game that featured top-down 2D mazes. Palevich created a game called Dandy in 1983, for the Atari 8-bit computer, two years before Gauntlet‘s release. Having his name on the game was likely a factor in its early success.īut Atari was threatened with a lawsuit in the late 1980s, after the arcade game was ported to the NES, from developer John Palevich. Logg is well-known for other popular titles from the era like Super Breakout, Asteroids, and Centipede. Atari originally credited arcade designer Ed Logg with the title, both for the 1985 arcade game and the later release on the Nintendo Entertainment System.
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